#include "ui/menudef.h"
#include "ui_mp/common_macro.inc"

// custom class stats allocation numbers
#define CAC_CLASS                   200
#define CAC_PRIMARY                 201
#define CAC_PRIMARY_ATTACHMENT      202
#define CAC_SECONDARY               203
#define CAC_SECONDARY_ATTACHMENT    204
#define CAC_SPECIALTY_EQUIPMENT     205
#define CAC_SPECIALTY_WEAPON        206
#define CAC_SPECIALTY_ABILITY       207
#define CAC_SPECIAL_GRENADE         208
#define CAC_CAMO                    209

// custom class stats allocation numbers in string
#define CAC_S_CLASS                 "200"
#define CAC_S_PRIMARY               "201"
#define CAC_S_PRIMARY_ATTACHMENT    "202"
#define CAC_S_SECONDARY             "203"
#define CAC_S_SECONDARY_ATTACHMENT  "204"
#define CAC_S_SPECIALTY_EQUIPMENT   "205"
#define CAC_S_SPECIALTY_WEAPON      "206"
#define CAC_S_SPECIALTY_ABILITY     "207"
#define CAC_S_SPECIAL_GRENADE       "208"
#define CAC_S_CAMO                  "209"

// custom class name, this will change according which class is being edited
#define CAC_MENU_NAME               "changeclass_mw"
#define CAC_PREFIX                  "mw_"
#define CAC_CUSTOM_NAME             "customclass1"

{
    #include "ui_mp/cac_ingame.inc"
}